Exercise: OpenGL Texture Mapping 1(Cuboid Globe)

EX_OPENGL_TRANSFORMATIONS_DICE

NOTE: Create a Directory "GraphicsExercises" for all your 3DGraphics Lab work.

 

 

Part A

  1. Create a Win32 Application project in VisualC++ called EX_OPENGL_TRANSFORMATIONS_TEXTURE_1. (use the "3DOpenGLStarterProject" template)
  2. Draw a spinning white cube with correct lighting.
  3. Textured Cube
  4. Apply a texture like the one in the image above. Use the following 3 textures;
  1. Compile and Execute.