Introduction to 3D Graphics & Audio-2
Welcome to 3D-Graphics Audio-2
Prerequisites:
- Applied Physics 1
- 3D Graphics & Audio 1
Class Hours & Assessment
- 2 Hours/week lecture
- 3 Hours a week lab work & lab instruction
- Practical work 50%
- End of year Exam 50%
Course Targets
- Continue study theory of 3D graphics
- Program 3D Graphics using XNA
- Implement spatially realistic interactive audio
Learning Material
- This Website contains most of the notes you will need
- Will give some handouts
- Will give web links to useful resources
- Books in Library;
- Computer Graphics – Foley et al.
- Computer Graphics – Hill
- Real time rendering- Watt
- Game Audio Programming – McCuskey
- Many others
Course Topics
- Spatial Partitioning & Visibility
- hardware Optimization
- Shader programming
- Curves & Surfaces
- Environmental Audio
Lab work
Programming in C++, SFML, OpenGL, GLSL