Radiosity Image showing Colour Bleed. | |
Radiosity does not render Specular reflection... | |
...and needs a Raytracing pass to add highlights | |
Radiosity can render realistic scenes | |
Radiosity can render realistic scenes |
Radiosity requires that surfaces be broken down into substructures... | This is nessessary to render boundary areas (esp. shadow lines) | This process breaks up patches with intensity gradients | In the first draft of the image, the patches are still visible. A smooth shading method is nessesary to remove the edges |