Last Updated
February 25, 2010
Texture Mapping
- What is texture mapping?
- What is a reason to use texture mapping rather than lots of little polygons
- What is the relationship between vector coordinates and texture coordinates? Illustrate your answer with a diagram.
- Compare and contrast point-sampled, bilinear, mipmap and tri-linear texture filtering? Outline each technique and the problem it solves.
- Describe possible aliasing problems associated with texture mapping.
- Outline three techniques to reduce aliasing in texture mapping.
- Describe and compare two techniques for smooth shading a mesh.
- What is texture mapping? Identify possible visual problems which can occur when objects are texture mapped. Discuss two techniques which can be used to reduce these visual problems?
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The above diagram shows a planar square composed of two triangles. The square is textured with a regular checker pattern and the square is presented to the viewer at an angle (left-hand side is nearest to the viewer). The pattern shows some distortion, especially along the diagonal. Explain, with the aid of a diagram what has caused the distortion. Also explain how to render the texture to remove the distortion.
- Discuss the problem of linear interpolation and achieving perspectively correct texture mapping.
- What do the terms minification and magnification mean when referring to texture mapping?
- The image on the left below shows a texture composed of a regular grid. The image on the right below shows how the texture appears when rendered on screen and turned at a slight angle. What causes the rendered image to appear so different (strange bands)? Describe a texture rendering technique which would correctly render the texture without this visual problem?
- Examine the in-game screenshots below. The texture map applied to the gates in the left picture seems to have an abrupt seam about one-third of the way from the end of the gate. What texture filtering was used? Why is there a seam? Describe a technique which would remove this artifact to produce the image on the right.
- What causes moire patterns in texture mapping
- Describe the advantages and limitations of
the following texture filtering approaches
- point
- bilinear
- mipmap
- trilinear
- What are Mip Maps? Give an example of when they are useful. Why are they used?
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© Ken Power 1996-2016