Last Updated
February 22, 2010
General Graphics Questions
- What is the “3D Rendering Pipeline”? Illustrate your answer with a labelled diagram.
- Write a short description of the role of each stage of the pipeline
- Illustrate with diagrams how you would test a spaceship for collisions with a mountainous surface.
- Describe a suitable collision detection method which would check for 2D collisions between a space craft and the terrain in a game like “Lunar Lander”.
- What is a SceneGraph?
- Describe a data structure suitable for representing objects and their spatial relationship in a game.
How might an 3D outdoor terrain be represented in a bitmap? How would the terrain be rendered?
© Ken Power 1996-2016