Last Updated
February 22, 2010
Raytracing
- Write notes about the following ray tracing topics:
- Finding the intersection of a ray and a transformed CSG primitive (e.g. the unit sphere)
- 2D extents and 3D extents.
- Finding points in shadow
- Secondary rays
- Finding points of intersection with compound CSG objects.
- Describe how to find the points of intersection of a ray and a generic cylinder.
- Describe how to find the points of intersection of a ray and a sphere.
- How is the ray in the direction of reflection derived?
- Briefly describe distributed raytracing. Why is it used?
- Describe Projection extents and 3D extents, when are each used?
- Realistic photographs exhibit Depth of Field. What does this term mean and how can it be simulated in Raytracing
© Ken Power 1996-2016