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Radiosity Image showing Colour Bleed. |
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Radiosity does not render Specular reflection... |
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...and needs a Raytracing pass to add highlights |
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Radiosity can render realistic scenes |
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Radiosity can render realistic scenes |
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Radiosity requires that surfaces be broken down into substructures... | This is nessessary to render boundary areas (esp. shadow lines) | This process breaks up patches with intensity gradients | In the first draft of the image, the patches are still visible. A smooth shading method is nessesary to remove the edges |