Week 1 |
Introduction to Graphics + Rendering Pipeline |
Week 2 |
Mesh Representations |
Week 3 |
Generating Mesh Models |
Week 4 |
Generating Mesh Models |
Week 5 |
Modeling Transforms, Building a Scene |
Week 6 |
Projections, Perspective Projection, Orthographic Projection |
Week 7 |
First Assessment |
Week 8 |
Synthetic Camera |
Week 9 |
Generalized Projection |
Week 10 |
Stereo-Viewing, View Volume |
Week 11 |
Pre-warping, |
Week 12 |
Normalization, Canonical ViewVolume |
Christmas Break |
Week 13 |
Window to Viewport Transformation |
Week 14 |
Bresenham's Line Drawing Algorithm |
Week 15 |
Second Assessment |
Week 16 |
Polygon filling |
Week 17 |
Back Face Removal, Clipping Polygons |
Week 18 |
Hidden Surface Removal |
Week 19 |
Introduction to Lighting and Shading |
Week 20 |
Ambient, Diffuse, Specular Lighting |
Week 21 |
Colour Models |
Week 22 |
Flat, Phong and Gouraud Shading |
Week 23 |
Third Assessment |
Week 24 |
Introduction to Raytracing, |
Week 25 |
Primary Rays, Secondary Rays |
Easter Break ( The position of the Easter break will move from year to year, it might not occur between weeks 25 and 26) |
Week 26 |
Constructive Solid Geometry |
Week 27 |
Intersections and Extents |
Week 28 |
Review |
Week 29 |
Review |
Week 30 |
Review |
Final Exams |